070702 / Market Research index | next As a Massively Multiplayer Online Game (MMOG) of a new genre, Atom is swimming in uncharted waters. Here are some notes on the MMOG market (mid 2006) from the MMOG Chart. - 12 million active MMOG subscriptions and growing fast.
- Roll Playing Games (RPG) are a majority of market, 93.5%.
- FPS has 0.3% of market at 37,000 players.
- Other has 2.2% of market at 275,000 players.
- My guess is that the fantasy RPG side of online games is saturated, yet the growth for other types of games is possible.
- Key note from "GENERAL ANALYSIS" section in website, MMOG populations tend to follow hyperbolic or parabolic curves, with the most dramatic effect immediately after launch, so a good launch is very important!
Looking at a recient non-RPG game, Auto Assault, which targeted the niche market of automotive combat. Moral of this story, don't develop for a niche market using the high cost standard movie like game development model. Having 10,000 yearly subscribers at 1/12 the price would be fine for a single independent developer. - Released Apr/2006, had 11,000 subscribers.
- They charge about $15/month (or $180/year).
- Which would be about $1.9 million a year in income.
- As of July/2007, they are shutting down.
ESA Data The ESA has some great stats on the game market. - 69% of American heads of households play games.
- 7.6 hours/week played on average for males.
- 44% of most frequent game players play online.
MMORPG Data With the majority of online players playing the genre, MMORPG should represent the worst case in server load in terms of hours per week per player online. From The Daedalus Project. - Average online player plays 21.9 hours/week.
- Which would be over 90 hours a month.
- So over 1/8 of the time they are playing the game.
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Index 000000 . index
Graphics 080709 . antialiasing 080704 . micro polys II 080628 . micro polys 080524 . triangles 080319 . beyond the vacuum 071130 . GPU only 071121 . deferred 3 071116 . deferred 2 071103 . random shots 071025 . motion cards 071018 . cubemap concepts 071015 . drawing reverse II 070926 . drawing in reverse 070822 . new pipeline progress 070819 . high dynamic range 070817 . video update 070810 . engine lighting 070809 . engine videos 070731 . screen shots 070713 . micro impostors 070711 . infinite LOD 070710 . graphics engine intro
Interaction 071204 . GPU only 2 071018 . cubemap concepts 070816 . CFD videos 070730 . CFD code 070715 . self healing
Networking 070708 . breaking firewalls 070707 . management servers 070706 . 510 players / 128Kbps 070705 . UDP player bandwidth 070704 . network latency 070703 . cost of bandwidth
Sound 070709 . 3D audio / KEMAR
Language 070921 . assembler in atom4th 070919 . editor working 070915 . chicken and egg 070912 . font making 070910 . 2 4th | !2 4th
Elsewhere andrew selle adrian crook alex champandard angelo pesce aras pranckevicius benjamin hanson brian karis cedrick collomb christer ericson chris hecker cort stratton craig reynolds dave moore david lenihan davide pasca ignacio castano jeremy shopf jonas risbrandt ke-sen huang marco salvi mike acton mingw nick porcino oss pete shirley pierre terdiman pixar papers realtime rendering ron fedkiw tom forsyth vincent scheib wolfgang engel All Blog Entries 080826 . olick paper 080814 . otoy, braid 080813 . opengl 3 II 080811 . opengl 3 080806 . random stuff 080718 . nv perf kit 080709 . antialiasing 080704 . micro polys II 080628 . micro polys 080524 . triangles 080426 . parallel II 080319 . beyond the vacuum 080223 . human head + parallel 080114 . xp install 080108 . 2008 071207 . G84 071204 . GPU only 2 071130 . GPU only 071126 . opt+more 071121 . deferred 3 071116 . deferred 2 071115 . critic 2 071112 . critic 071108 . GPU assembly 2 071104 . GPU assembly 071103 . random shots 071031 . cubemap seams 071026 . transform feedback 071025 . motion cards 071024 . GS woes 071019 . cubemap woes 071015 . drawing reverse II 070930 . porting to sm3.0? 070926 . drawing in reverse 070921 . assembler in atom4th 070919 . editor working 070915 . chicken and egg 070912 . font making 070910 . 2 4th | !2 4th 070822 . new pipeline progress 070819 . high dynamic range 070818 . DFES 070817 . video update 070816 . CFD videos 070810 . engine lighting 070809 . engine videos 070731 . screen shots 070730 . CFD code 070715 . self healing 070713 . micro impostors 070712 . fragment raytracer 070711 . infinite LOD 070710 . graphics engine intro 070709 . 3D audio / KEMAR 070708 . breaking firewalls 070707 . management servers 070706 . 510 players / 128Kbps 070705 . UDP player bandwidth 070704 . network latency 070703 . cost of bandwidth 070702 . market research
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