090218 / ARM VFP previous | next Got my iPod Touch, but apparently have a bunch of stuff to do Apple side before I can run any code on it. ARM11 Vector Floating Point (VFP) Finally got around to reading the ARM11 manuals. A lot has changed since the early ARM RISCOS days. The VFP is the ARM11's floating point coprocessor. Upon reading the words "Vector Floating Point" I had hopes for some kind of SIMD, but with the ARM11, VFP can only retire one single precision ALU operation per cycle (non-vector throughput, and a high result latency). The "Vector" term refers to the VFP unit's ability to execute the same instruction (ALU or even load/store) on between 1-8 scaler values in series with a single instruction. Effectively a form of instruction compression. Unfortunately vector length and stride (between registers) is set by modifying the FPSCR control register (slow). However, ARM11 does have DSP extensions which provide SIMD within an integer register for 8-bit and 16-bit integer values. Best case performance will be both ARM CPU and VFP coprocessor running in parallel. With VFP doing parallel load/store and ALU work. The "vector" instructions enable an instruction issue rate which is fast enough to make this happen, while also reducing instruction fetch bandwidth. From what I can tell, only one instruction (CPU or VFP) can be issued per cycle, so "vector" instructions are required to keep the pipelines busy. Unfortunately with this kind of ISA, assembly is probably necessary to extract great performance. With VFP I see only really one good choice: 8 scaler registers and 6 4-wide "vector" registers. The 8 scaler regs is fixed by the ISA. Using larger than 4 wide vectors requires scorecard locking even in run-fast-mode. Using smaller than 4 wide vectors and I think instruction issue will bottleneck. With the limited number of effective vector registers, L1 should end up serving as an "extended register file", with load/store in parallel with ALU. Load/store works in 64-bits per clock, so in theory this should be enough to keep the ALU going even when mostly working out of L1 and not getting a huge amount of register reuse... too bad all this vector assembly magic is at best going to get 1 ALU op per clock cycle. | Atom ©2009-2007 Timothy Farrar Latest Blog Entries 090407 . dxt tip 090320 . gdc 2009 090318 . re-attachable code 090311 . atom tri soup 090305 . voxels 090219 . r600 090218 . arm vfp 090212 . iphone atom 090208 . iphone 090207 . kz2 ii 090129 . gt3xx speculation 090121 . killzone 2 090110 . hole filling 090108 . structure synth 090105 . nv gpu prg + tes 081230 . gl3 textures 081224 . larrabee 081223 . 3d ifs art 081219 . gl3 driver 081218 . reprojection 2 081217 . reprojection 081216 . pc gpu stats 081209 . opencl 081115 . r2 081106 . arm vfp11 081102 . gl3 on linux 081030 . p r d a 081020 . temporal binned ring buffer 081014 . octahedron map 081010 . temporal locality 081008 . future hardware 080926 . changed email 080918 . general purpose 080826 . olick paper 080814 . otoy, braid 080813 . opengl 3 II 080811 . opengl 3 080806 . random stuff 080718 . nv perf kit 080709 . antialiasing 080704 . micro polys II 080628 . micro polys 080524 . triangles 080426 . parallel II 080319 . beyond the vacuum 080223 . human head + parallel 080114 . xp install
Index 000000 . index
Graphics 090311 . atom tri soup 090110 . hole filling 081218 . reprojection 2 081217 . reprojection 081209 . opencl 081014 . octahedron map 081010 . temporal locality 080709 . antialiasing 080704 . micro polys II 080628 . micro polys 080524 . triangles 080319 . beyond the vacuum 071130 . GPU only 071121 . deferred 3 071116 . deferred 2 071103 . random shots 071025 . motion cards 071018 . cubemap concepts 071015 . drawing reverse II 070926 . drawing in reverse 070822 . new pipeline progress 070819 . high dynamic range 070817 . video update 070810 . engine lighting 070809 . engine videos 070731 . screen shots 070713 . micro impostors 070711 . infinite LOD 070710 . graphics engine intro
Interaction 071204 . GPU only 2 071018 . cubemap concepts 070816 . CFD videos 070730 . CFD code 070715 . self healing
Networking 070708 . breaking firewalls 070707 . management servers 070706 . 510 players / 128Kbps 070705 . UDP player bandwidth 070704 . network latency 070703 . cost of bandwidth
Sound 070709 . 3D audio / KEMAR
Language 090318 . re-attachable code 081030 . p r d a 070921 . assembler in atom4th 070919 . editor working 070915 . chicken and egg 070912 . font making 070910 . 2 4th | !2 4th
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